Tuesday, October 16, 2007

After Playtesting

After our playtesting session, I felt that the player enjoyed playing the game, but the game itself tended to be a little too simple and repetitive. We made up the game so that the action cards respectively called "Punch", "Kick" and "Fireball" could override any other card so that every battle could create a win-lose situation. However, after playing for a while, we felt that the player was simply selecting a random card from the given three cards, which was different from our intentions. Originally, we figured that the player would have to think about which card to select. We also considered increasing the number of cards and rules as the game level progresses, but did not execute that idea. Now, I think that maybe we should have complicated the game a little bit more by increasing the game level and special powers.

No comments: