1. Ant Lion Prototype
; I liked the level of minimalism in the prototype, which was not too complicated. However, I thought the way the game progresses was too random- it was pretty much how the dice rolls.
2. Fins of Fury
; I liked the idea that the game was not too repetitive but challenging enough. The game allowed fighting against several enemies at once. However, it would have been nice to add random and pointless objects and/or enemies in the game. Use of different weapons would have been nice too.
3. Mizu
; It had a background story that the player has to know before playing a game- I thought this was a good idea for immersion of the player into the game. Also, by having a solid background story, it would be easier to create additional fun elements in the game, using the story as the resource.
4. Untitled Game
; The game tested out each characters' weak and strong abilities. I thought the game should be a little more challenging...maybe more powerful enemies?
Tuesday, October 30, 2007
Tuesday, October 23, 2007
Zodiac War
After meeting with team members, we are thinking more and more about making game in Flash. We actually discussed using KOF91 as a game engine of Zodiac War, but if Flash is allowed, we think it would be easier for us to work on. By the project manager Kai Hong Chan, I have been assigned a role of character design for the game. Except for short online meetings, we had no officially scheduled meeting this week.
Tasks We have done;
- Preparation for the presentation.
- Preparation for the paper prototype playtest session report.
- Looking into how we would use Flash for our game.
Tasks that need to be done;
- Research on game engines that would be appropriate for Zodiac War.
- Research on other similar games.
- Start designing game visual.
Tasks We have done;
- Preparation for the presentation.
- Preparation for the paper prototype playtest session report.
- Looking into how we would use Flash for our game.
Tasks that need to be done;
- Research on game engines that would be appropriate for Zodiac War.
- Research on other similar games.
- Start designing game visual.
Weekly Assessment
We worked on paper prototype of Zodiac War. Here are links to the report and powerpoint of paper prototype of Zodiac Ware.
www.sfu.ca/~tyook/web/IAT410_TeamZodiac_PaperPrototype.ppt
www.sfu.ca/~tyook/web/IAT410_TeamZodiac_PaperPrototypeReport.doc
www.sfu.ca/~tyook/web/IAT410_TeamZodiac_PaperPrototype.ppt
www.sfu.ca/~tyook/web/IAT410_TeamZodiac_PaperPrototypeReport.doc
Weekly Assessment
We have come up with the report documentation and power point file for the paper prototype of Zodiac War.
Tuesday, October 16, 2007
After Playtesting
After our playtesting session, I felt that the player enjoyed playing the game, but the game itself tended to be a little too simple and repetitive. We made up the game so that the action cards respectively called "Punch", "Kick" and "Fireball" could override any other card so that every battle could create a win-lose situation. However, after playing for a while, we felt that the player was simply selecting a random card from the given three cards, which was different from our intentions. Originally, we figured that the player would have to think about which card to select. We also considered increasing the number of cards and rules as the game level progresses, but did not execute that idea. Now, I think that maybe we should have complicated the game a little bit more by increasing the game level and special powers.
Sunday, October 14, 2007
Thursday, Playtesting session.
On Thursday, we had a meeting again. We did the last preparation for the paper prototype of Zodiac War. At 1:30pm, we went to meet Cody's group to be the play testing session subjects, and starting at 2:30pm, we had our own play testing session. Video can be found from below.
Paper Prototype


For discussing ideas about building the paper prototype of Zodiac War, we had a meeting on Tuesday @ 12:30pm. It was difficult to come up with appropriate ideas for fighting battle game like ours. However we all agreed on the idea that there had to be common rules that determine win/lose situation among all the moves. After a long discussion, we narrowed the ideas down to "paper rock scissors" type and card game type. Finally, we decided to assign moves to each of three cards and have one person acting as an Artificial Intelligence so that the player can play against the A.I. Above are pictures taken from the Tuesday meeting.
New Game!
Zodiac War
Project manager: Kai Hong Chan
Team members: Brian(Byungwoo) Kim, Jiyoung Yook, William Ji Lin Ho, and Andrew Clough
The game is about a war between zodiac characters. It is similar with the form of the legendary game Street Fighter, but more interesting with a great background story. The Design Document explaining the concept of Zodiac War can be found from below.
Project manager: Kai Hong Chan
Team members: Brian(Byungwoo) Kim, Jiyoung Yook, William Ji Lin Ho, and Andrew Clough
The game is about a war between zodiac characters. It is similar with the form of the legendary game Street Fighter, but more interesting with a great background story. The Design Document explaining the concept of Zodiac War can be found from below.
Hello Doggy
For my own game idea, I presented a game titled "Hello Doggy."
It was a more developed and improved version of the game "Save Chicka," which we produced for the previous game design course, IAT 312. The previous game can be found from http://byungwoo.net/work/catto/.
Within "Hello Doggy," I designed it to be a multi player game, with a friendly visual made from the user point of view. In this game, the dog and the farmer cooperate to protect the farm from different levels of enemies, such as koyotes, wolves, and bears.
It was a more developed and improved version of the game "Save Chicka," which we produced for the previous game design course, IAT 312. The previous game can be found from http://byungwoo.net/work/catto/.
Within "Hello Doggy," I designed it to be a multi player game, with a friendly visual made from the user point of view. In this game, the dog and the farmer cooperate to protect the farm from different levels of enemies, such as koyotes, wolves, and bears.
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