Tuesday, November 6, 2007

Presentation Critique #2

1. 3rd Cloud
The game was RGB Combat system with nicely done graphics with consistent look throughout the every and entire game scene displayed. The expression of characters and the interactions between characters was interesting and humorous enough to be attractive. However, there was no interaction with object yet, and the ability of characters to move was limited to some extent. More consideration on interaction between characters and development of game combat system should be required.

2. Food Fight
They had a battleship style paper prototype. The game looked interesting, but character cards seemed to play a rol of not very useful elemet of the game. Also, they forgot to keep track of hits and misses. The game consisted of a typical format of battleship.

3. Drive-thru Tycoon
It was interesting to see graphics moving in real time. The graphics were done with a consistent look throughout the game. the interactions between characters was interesting to watch. It would be more interesting for the game to assign more roles and more importance to food icons.

4. Circular Strife
The game used a remote controlled car with a cardboard as a base of the game. It also had attachable bombs, player’s vehicle, and bomb pickup spots. How the game progresses and decides on win/lose of the player with bombs and collisions was interesting.